using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using YooAsset;

public class YooAssetLoader : Loader
{
    public override void Init()
    {
        if (YooAssets.Initialized)
        {
            return;
        }
        YooAssets.Initialize();
    }
    public override void Load()
    {
        
    }
    
    public override void LoadSceneAsync(string sceneName)
    {
        
    }

    public override void LoadImageAsync()
    {
        
    }

    public override void LoadUIAsync(string uiName)
    {
        
    }

    public override void LoadPrefabAsync()
    {
        
    }
}
